Selected Publications of the project Twelve scientific papers are available. Feel free to download and give feedback!
3D Simulated Interactive Drama for Teenagers coping with a Traumatic Brain Injury in a Parent. Authoring is still considered a bottleneck in successful Interactive Storytelling and Drama. The claim for intuitive authoring tools is high, especially for tools that allow storytellers and artists to define dynamic content that can be run with an AI-based story engine. We explored two concrete authoring processes in depth, using various Interactive Storytelling prototypes, and have provided feedback from the practical steps. The result is a presentation of general issues in authoring Interactive Storytelling, rather than of particular problems with a specific system that could be overcome by 'simply' designing the right interface. Priorities for future developments are also outlined. Download: pdf Authoring Issues Beyond Tools. Authoring is still considered a bottleneck in successful Interactive Storytelling and Drama. The claim for intuitive authoring tools is high, especially for tools that allow storytellers and artists to define dynamic content that can be run with an AI-based story engine. We explored two concrete authoring processes in depth, using various Interactive Storytelling prototypes, and have provided feedback from the practical steps. The result is a presentation of general issues in authoring Interactive Storytelling, rather than of particular problems with a specific system that could be overcome by 'simply' designing the right interface. Priorities for future developments are also outlined. Download: pdf A Computational Model of an Intelligent Narrator for Interactive Narratives. One goal of interactive narrative and drama is to create an experience while utilizing computer where the user is one main character in the story. This goal raises a set of practical and theoretical challenges to Artificial Intelligence. In particular, an Intelligent Narrator has to dynamically maintain a satisfactory storyline and adapt to the user intervention. After reviewing the existing approaches to Interactive Drama, an original model is described, based on several theories on narrative. This model is based on a rule-based component for the generation of meaningful narrative actions and on a model of the user for the ranking of these actions and the action selection. A simple but authorable text generation system is also described, for the display of the actions on the computer. The system is implemented on a real-size scenario and experimental results are discussed. We conclude by discussing the possibility of a wider application of our approach within the field of AI. Download: pdf PastMaster@Storytelling: A Controlled Interface for Interactive Drama. In this paper, we describe a controlled interface for Interactive Drama, PastMaster@Storytelling. PastMaster is used for interacting with an Interactive Drama engine. The paper discusses the test results regarding the usability of the interface. Download: pdf The Control of Agents' Expressivity in Interactive Drama This paper describes how conversational expressive agents can be used in the context of Interactive Drama. This integration requires some automatic tagging of the generated text, according to the current dramatic situation. Experimental results of the implemented prototype are presented. Download: pdf Authoring highly
generative Interactive Drama Authoring non linear narratives is a difficult and challenging issue.
In this paper we focus on the process of authoring with the IDtension
system, an interactive drama system designed by one of the authors. We
report an experiment of realizing a Download technical report IDT0301: pdf Stepping into
the Interactive Drama Achieving a successful Interactive Drama, where the user can act as a character in the story, requires not only finding an algorithmic solution for combining interactivity and narrativity, but also interfacing those algorithms with the user. This paper focuses on the way the user can enter the actions of the character she controls. Three specific issues are discussed: the variety of choices proposed to the user, the need for the user to be able to anticipate her future possibilities for actions and the time necessary to enter the action. This allows us to propose a taxonomy of different user interfaces, and to evaluate the advantages and drawbacks of each category of interface. This should serve as a guideline for the design of user interfaces for Interactive Drama. Download: pdf Authoring highly
generative Interactive Drama Authoring non linear narratives is a difficult and challenging issue.
In this paper we focus on the process of authoring with the IDtension
system, an interactive drama system designed by one of the authors. We
report an experiment of realizing a Download technical report IDT0301: pdf IDtension: a
narrative engine for Interactive Drama This paper presents the IDtension system in details. Download: pdf Structural models
for Interactive Drama Computer based Interactive Drama requires narrative models able to both simulate the narrative on a deep level, and allow the user to interact with it. In this paper, we examine the nature of these narrative models. In particular, we discuss the extent to which structuralist models are useful for Interactive Drama, both in general and for the IDtension projet. Then we review the main components of IDtension. Finally we discuss the limits of Structuralism for our model. Download: pdf A New Approach to Interactive Drama:
From Intelligent Characters to an Intelligent Virtual Narrator This paper starts from the limits of current forms of interactive drama:
Download: postscript Interactive Drama on Computer: Beyond
Linear Narrative In the first published paper on the project, we explain our vision on Interactive Drama: combining interactivity at the story level with strong dramatic intensity. From various theoretical sources on narrative and drama, several principles are put forward. These principles serve as a basis for building computer systems of interactive drama. Download: postscript pdf
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